Jimmy Haglund

Gunslinger

Gunslinger

About

Gunslinger is a third-person multiplayer shooter set in a cursed wild-west town. It was created during a class at the university of Skövde, by a group of game development students of mixed disciplines. I primarily worked on the game’s level, though I also helped with different production-related tasks such as assisting in the art pipeline.

Game

Gunslinger requires Windows to run, and is designed as a multiplayer game. It can still be launched an played by a single player.

Gunslinger can be downloaded at https://boot-hill-productions.itch.io/gunslinger-blood-moon

Post-Mortem

I am quite surprised at just how much we were able to accomplish during the eight weeks of Gunslinger’s development. Much of that can be attributed to everyone on the team being very on-board for what we were making, so there was very little conflict and the group was pulling in the same direction from the get-go.

I went into this project wanting to do more programming, but wound up spending a lot of time doing pretty monotonous, but neccessary work, such as importing assets and making prefabs. I spent a lot of time working on the level, and after a week of dragging objects around the scene I made a tool that mimicked Blender’s grab hotkeys. It helped a lot, since grabbing the gizmos in Unity is kind of finnicky and puts a lot of stress on the mouse-hand.