Experience & Education
April - June 2019 - Programming intern, Palindrome Interactive
- Worked on localisation and gameplay programming for the game title Immortal Realms: Vampire Wars
- Developed prototype for unnanounced project using Unity and C#
2016 - 2019 - University of Skövde: Game Development, Design
- Bachelor’s degree in computer science.
- Degree contained two half-term projects, including Gunslinger where I worked on level design and made a tool for more efficient item placing. https://boot-hill-productions.itch.io/gunslinger-blood-moon
Autumn 2018 - Exchange student, Southern new Hampshire University, USA
- Worked with Make-A-Wish foundation as a part of coursework, where I designed and implemented a solution for a highly interactive 3D game menu
2013 - 2016 - Royal Institute of Technology: Mechanical Engineering
Studied towards a master’s degree in mechanical engineering but cancelled after realising I wanted a different career path. Gained a solid base in maths and physics.
Blue-collar experience
- Summers 2017 & 2018 - Forklift operator, Volvo, Skövde
- Summer 2013 - Forklift operator, Scania, Södertälje
- 2010-2012 - Welder & various temporary jobs
Selected Projects
Tenno Tab: Web-based helper application for the game Warframe that allow users to track their progress in the game and plan what to do next.
https://jimmyhaglund.github.io/TennoTab
https://github.com/JimmyHaglund/TennoTab
JHTools: Collection of tools and scripts for use in Unity development.
https://github.com/JimmyHaglund/JHTools
JHMEngine: Game engine written in javascript.
https://github.com/JimmyHaglund/JHM_Javascript_Game_Engine